

The Cycles render engine is an offline renderer that compiles data for a scene to produce a more realistic image over time. The Eevee render engine is an online renderer where the scene is produced in real-time, similar to a game engine. The two render engines that are used in Blender to render scenes are very different in both their design and purpose, which each render engine having its own set of use cases. Why is Creating Glass Different In Eevee Compared To Cycles? Glass is one of those materials that are more difficult to create in the Eevee render engine than they are in cycles because of the added steps that are required to get the same behavior, the question though is why? Then go to the material tab and under settings, tick screen space reflections. Open up the panel and you will see the option to enable refraction, tick that box as well. To create the correct behavior for glass in the Eevee engine, go to Properties > Render > Screen Space Reflections and tick the box to enable reflections based on the view of objects on the screen. But you come across a problem, the glass shader that you created does not behave like glass at all in the rendered view.

You want to create a glass material for your game project and are using the Eevee render engine in Blender to preview your materials.

Getting Started With Glass In Eevee - Blender 2.8 Tutorial
